• Hi folks,

    the forum is now set to read only.

    After 6 yrs under my control, I have done all the work on April 6th that was needed to be able to transfer the database, forum files and the domain to Philipp Moeller aka @Phil7. The Github repository was already transfered and under his control.

    According to GDPR/DSGVO laws, all user accounts are now deleted that didn't accept the new terms (Updated on March 7th 2024 and an email was send to your address).

    I wish you all a great future and health. As the internet is gigantic but sometimes also very small, I am sure we will bump into each other someday again. Looking forward to it. :-)

    Cheers
    Michael

  • Hi folks,
    as per verbal aggreement between the new owner of the Cerberus X community and myself, I will keep this place online till May 6th, 2024.
    After that date it will be purged and this Domain will be most likely be used for my own stuff again.
    I am not participating in the new place for various reasons.
    If someone wants to contact me you can do so via mail to mike@fantomgl.com.
    Best wishes
    Michael

Enable sound?

Joined
Nov 26, 2017
Messages
59
I remember that sound didn't work on Safari, but now it also doesn't work on Chrome anymore.

Anything new (since the last years) I have to set or initialize to make sound play?

I'm talking about compiling and running from the editor. My old games on the website still play sound on my Mac, but not on my iPhone, even in Chrome.
 
While I can find posts on the net that Apple broke webaudio on safari recently, for sure the old issue stands that the user needs to interact with the app BEFORE webaudio is initialized. To make it bullet proof, i would need to add into the template a button like "start game" to be safe here. A click on that would call bbmain then and the game starts. That is butt ugly. Maybe we could add a kinda splash screen behind it, which you guys could exchange ?
 
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