FantomGL

Creating games made easy

FantomGL - Creating games made easy

Development status fantomEngine V1.50

Here is a small update on the current development for fantomEngine V1.50.

While I was porting my game Neon Command to Monkey, I have brought the Box2D integration to a point where I say I am happy with it atm. I can load body definitions now from JSON files exported by PhysicsEditor. I love this little tool and wrote a special exporter for it. Porting Neon Command also showed me that the same game can be coded in fantomEngine with only 50-60% of the effort like I did before in Lua using Gideros. Not bad, not bad.

Next task for the Box2d integration are sensors/collisions and joints. After this is implemented, I will release this version.

The other part I have improved is the navigation in the HTML documentation. Also you can let run a little Patcher tool now that will include the fantomEngine commands into the F1 Help context of TED. I am sure some of you will love that. Of course there are conflicts with certain method names so I can’t extimate which one will show up.