Hi folks,

long time no postings! Ok, I know I should not be so lazy but I had writers block. LOL

Ok... not really, but for some reason it was very hard for me to concentrate on things the last two/three months. Plus being a little sick (swine flue and a serious bronchitis) didn't help either. But it seems that I am slowly getting back into the normal developer mode and so I want to finish or work further on my projects. Which were they? Ahh, now I remember...

  1. CometCrusher   (The Iphoen version of Astrocrusher)
  2. An unnamed game for the Codingmonkeys 2010 Competition
  3. FantomGL

I think it is enough to do so I don't want to add more stuff to it here. If it happens then I will talk gladly about it here. I also want to do ANDROID development but as my knowledge is very small regarding JAVA I would rather join forces with a good JAVA developer and supply more art related stuff for it.

Ok, I hope you guys are doing well and may your wishes for 2010 come true!

Michael Hartlef

OMG. I just read it and now downloading it. The game engine UNITY3D is now available for free. Feels like christmas. :)

Get it here.

Hi folks,

I released my new thinBasic module called TBAI. This module provides 2D/3D pathfinding on a grid of nodes plus waypoint handling on defined paths.

These paths can be build by hand or can be a result of finding a path.

Have fun
Michael

Hi folks,

today I am working on a sample for my new thinBasic module. It will show off the waypoint system I implemented into TBAI.  Here is a screenshot of the demo script:

TBAI sample script

Yesterday I made serious progress regarding collision detection and sound. So I can blow things up now in CometCrusher and that with sound. The next thing will be ship shield, options, game saving and stuff like that.

By the end of the month I want to have all game functionality working so I can refine the design and gameplay, work on some music for it and by mid November I want to publish it.